I was sitting happily, or so I thought, playing with some sticks on the ground, the national pastime. That was all we ate back then in the before times.
The fire was roaring in the living room, and we had just had our daily meal of lutefisk. It was a biting cold winter night in the year of our lord, 2004. This entry was contributed by Gisle Sølvberg, Programmer and Game Designer at Perfectly Paranormal, which is currently developing narrative adventure puzzle game Helheim Hassle.
Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.